Blade City Racing

Blade City Racing is a complete with 20 levels with 2 different environment game that works on every device around the world with very beautiful graphics. 6 different cars to chose from. 2 CPU Cars. The game is suitable for both mobile devices and computers. Reskin & Customize services. Reskin services are available for this game. If you want to make a similar games or have ideas about the games for your website and all sort of platforms please contact us via azeemdreamsdesigner@gmail.com Or check out our portfolio at azeemdreamsdesigner.com Services Reskin graphics. Ads implementation. Adding New levels. Adding more features. Export to Mobile (Apk for google play) & iOS. Export for Facebook instant game. All you need to do first: In Order to Edit the files You need these following software to get started. Construct 3 Adobe illustrator (optional) Adobe Photoshop (optional) You can Also use any other software for graphics or animations. Main files There are 3 file types you will find inside the download. Html5 build, APK for Android & construct 3. Source file. Construct 3 First you need Construct 3 which is an online software https://www.construct.net/en . Go to that website and launch. If you are new take a guided tour, which will further assist you and get to know the software. Note : You need to purchase the software licence if you need to make changes to the code. The software also has a free version to use for making more levels and changing graphics. Plugins required The plugins folder is in the mainfiles. See how to install plugin here Additionally you can download all the plugins you need for the game in the link below. They are free. https://c2rexplugins.weebly.com/ https://rexrainbow.github.io/C2RexDoc/c2rexpluginsACE/pluginsIndex.html Photon engine https://www.photonengine.com/en-US/sdks#realtime-sdkrealtimeconstruct2 Gamemonetize Sdk https://gamemonetize.com/sdk Event Sheet & Main Game code. Go to the Event Sheet folder, you will see sheets associated with layouts There are 3 Layouts Menu , LevelSelection and Main Game. Menu is where the Game loads Progress Data Coins etc. LevelSelection is where Levels buttons are locked or unlocked based on the Last data received. Main Game For player & enemies platformer behaviour is used for movement like jump fall left right. Press arrow keys or (W, A, D) for moves Press (space bar) for attack Player collision with enemies (fark,spider,boss enemy)health decreases and collision with first aid box for health increase Also Players play animations (idle,walk,jump,fall). Game Logic Victory is based on when the player reaches the door the level completed and victory popup appears. GameOver is based on if the player falls off the platforms or the hit by the (fark,spider,enemy boss) decreases health (max health is 3) and when the health goes 0 the player dies. Game over Popup will appear. Game Save Data Local storage The game saves Progress, coins & best score when the victory triggers. Progress is responsible for level unlock. They are first stored in the global variables to work, throw the layouts and store these global variables to the dictionary then saves the dictionary AsJSON to localstorage. At the Menu sheet the game checks the localstorage to load the dictionary. Audio There are different types of sounds. Background sound click sound victory sound Game over sound Player walk sound Player Attack sound Player jump sound Player death sound Boss enemy fire sound Spider jump sound Death sound Health sound Coin sound Export to web, Mobile, Facebook instant. Go to the Menu at control panel Project > Export HTML5 , Facebook instant, Android & iOS Click any of the following as per your requirement. Set the properties and Done. The project will make a build for you. Learn More https://www.construct.net/en/make-games/manuals/construct-3/overview/publishing-projectsBuy and Download
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